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Project Delphinium

Over the past few decades, technology has played an increasing role in education. More and more, courses are being moved to distance education and completed over the internet. This shift has solved some problems, like giving more students access to education, however, it has created its own challenges including issues related to student motivation. For example, a recent study by Harvard and MIT shows that only 4% of students enrolled in their 17 massive online open courses complete the course. This challenge is not related to low quality course content or inferior assignments—the issue is student motivation.

Project Delphinium attempts to address the challenge of student motivation in online education by applying gamification principles. Gamification is the application of game mechanics, like those found in video games, to non-game environments, like education or marketing. Project Delphinium aims to bring gamification’s benefits to education by creating a thriving community of educators, developers, and designers committed to building practical, effective, and engaging gamification tools and environments for education.

Project Delphinium is a technology gamification platform designed to be simple enough to bring basic educational gamification to any course in just minutes, and flexible enough to allow for deeply integrated gamification experiences. Adding game elements to a course is simple using either our drag and drop developer interface or our widget selector in your LMS. We have a variety of game elements, current and planned game elements include content maps, a variety of progress meters, collectibles, leaderboards, low risk tutoring quizzes, peer review, status driven discussion groups, avatars, student performance reports, competency and objective tracking, achievements, and badges, or, if you don't see what you are looking for, Project Delphinium was designed from the ground up to be extensible, you can use our APIs to build your own widgets. Project Delphinium is based on award winning research and is founded on proven theory. Our research has shown that more than 72% of students found Project Delphinium more or much more motivating than a traditional course. In our research we have empirically identified four driving principles for WHY gamification works and four gamification learner profiles. ABSTRACT:

Project Delphinium aims to be a thriving community of educators, developers, and designers committed to creating practical, effective, and engaging gamification environments and tools for education. The Delphinium framework allows us to contribute a wide variety of educational gamification widgets and beautifully arrange them in flexible dashboards, helping to motivate tens of thousands of students.

We provide a flexible gamification platform that increases motivation in online education.

Structure + Resources Function + Beauty

Success - Life is too short not to be successful
Growth - Being more than we were is the purpose of life
Service - Few things are more noble or rewarding than helping people find success and growth, especially those who might not have found it on their own

Build a supportive community
Develop a flexible gamification framework
Create a broad library of gamification widgets
Significantly reduce the skill and time it takes to research gamification and apply it online courses

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Project Information

  • Project Website:
  • Release Date: 19th October, 2015
  • Category:
  • Sector: Agriculture, forestry and fishing

Project Images

Gamification Design

  • Goals: Participation-Engagement, Learning-Training, High Performance-Productivity, Social Relationships-Family, Innovation-Creativity
  • Platforms: Web Platform, Mobile App
  • Components: Avatars, Team, Social Network, Points, Virtual Currency, Virtual Goods, Real Prizes, Leaderboards, Achievements, Badges, Levels, Missions, Progress Bar, Countdown

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